Sector3 Studios haben eine neue Version von RaceRoom Racing Experience released. Alle Infos und Änderung zu der Build 0.3.0.5648 könnt ihr hier nachlesen.
Wie angekündigt hat Entwickler Sector3 Studios für seine PC-Rennsimulation RaceRoom Racing Experience ein neues Update veröffentlicht mit dem sich der Versionsstand auf V0.3.0.5648 erhöht. Dem ausführlichen Protokoll sind zahlreiche Änderungen in allen relevanten Bereichen zu entnehmen, darunter viele Korrekturen von Fehlern und Anpassungen zur Optimierung des Spielerlebnisses.
Als Neuerungen hat die aktuelle Version das Flaggensystem aber auch die WTCC 2016-Rennserie, die im RaceRoom-Store zum Preis von 7.97 EUR erhältlich ist, zu bieten. (speedmaniacs.com)
Changelog R3E v0.3.0.5648:
-Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
-Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
-Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
-Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
-Fixed refueling sound continuing when refueling and returning back to garage in practice.
-Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
-Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
-Fixed issue with time of day setting not applying for race 2 and 3.
-Fixed so slowdown cannot reach more seconds than post race penaltytime.
-Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
-Fixed Xbox One controller vibration issue.
-Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.
-Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
-Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
-Shadow splits are now always enabled.
-Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
-Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
-Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
-Increased shared memory minor version to 5.
-Various tweaks and fixes to data displays
-Support for displaying VR sessions on a monitor. (New control to map: “VR Toggle Monitor view”)
Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
-The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.
Sounds, Cameras, Physics and AI:
-Various AI tweaks and improvements
-AI: spread out their pitstops more also in shorter races
-AI: moved what they consider middle of race in lapped races back one lap
-Idle engine sounds no longer include a slight presence of on-throttle samples
-Fixed a case where brake sounds could be heard when standing still and steering
-Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FR2 and FRUS
-Audi TT RS VLN: AI speed tweaks
-Aquila: AI speed tweaks
-BMW M1 Procar: Chase camera tweaks
-BMW M6 GT3 -Engine Throttle volume increased in cockpit
-Formula Raceroom US: new sounds, AI speed tweaks
-WTCC 14 and WTCC 13: tweaks to fuel burn and fuel estimates
-WTCC TC1: tweaked action cameras
-Karlskoga: lap not counting when passing through pitlane
-Hungaroring: tightened cut track detection
-Macau: Added TV camera sets
-Monza: cut track detection tweaks
-Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
-Paul Ricard 2A: TV camera to see the starting grid properly
-RaceRoom Raceway: Added TV cameras sets
-Sonoma IRL layout: Tweak AI lines
-Zandvoort: Tweaked AI lines
-WTCC TC1 cars: New driver animation
-Switched Macau light setting to same as Paul Ricard.
-Bathurst -removed tirewall blocker in mountain chicane
-Zolder -Fixed weird bushes and smoothed track bumps a bit further
Portal and Backend:
-Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00>#br###
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00>#br###
Division 7 12.00%+
-Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.