RaceRoom Racing Experience: 64-bit-Version, neue Fahrzeuge, Features und Bugfixes

Sector3 Studios hat RaceRoom Racing Experience auf die Version aktualisiert und bietet neben den drei neuen Fahrzeugen Mercedes-AMG GT3, Audi R8 LMS, Callaway Corvette C7 GT3-R auch neue Features. Hier gibt es die Infos zum großen November-Update.

Auf die Pflicht folgt bei #Sector3 Studios die Kür. Nachdem die Neuerungen des November-Updates bereits ausführlich im Vorfeld vorgestellt wurden, können nun alle #RaceRoom Racing Experience-Piloten das Update auf die Version via #Steam herunterladen.

Zu den Neuerungen zählt unter anderem die Ausführung des Spiels als 64-bit-Version, die erste Implentierung des Multiview-Triplescreen-Feature, erweiterte Unterstützung im Bereich der Lenkräder und diverse Fehlerkorrekturen und Optimierungen. Inhaltlich stehen mit Mercedes-AMG GT3, Audi R8 LMS, Callaway Corvette C7 GT3-R drei neue #Fahrzeuge bereit die für jeweils 3,98 EUR einzeln im RaceRoom-Store oder im GTR3-Paket für 19,95 EUR zusammen mit weiteren Fahrzeugmodellen erworben werden können.

Eingestimmt werden alle #Simracer auf die neuen Rennwagen mit jeweils einem Video. Für Interessierte folgt darunter das vollständige Änderungsprotokoll zur neuen Version.




RaceRoom - Open Beta V0.3.0.6163-Changelog:


-64-bit executable to allow the game to use more memory
-First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. (forum.sector3studios.com)
-Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
-Added a bindable key to reset FFB while driving.
-Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
-Video settings: Car Reflection Quality on High now draws reflections at full framerate.
-Added support for Thrustmaster TS-XW Racer wheel
-Updated Fanatec SDK to v3.2
-Xbox One controller - changed default keybindings to match the Xbox 360 pads
-Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
-Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
-Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
-Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
-Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
-Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
-Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
-Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
-Fixed an issue where the game could start stuttering when playing long replay files.
-Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
-Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
-Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
-Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
-Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
-Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
-Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
-Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
-Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
-Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
-Fixed a label on the HUD during warmup session that was wrongly stating “Position”
-Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
-Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
-Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
-Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. -Fixed the fuel gauge not matching up.
-Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
-Fixed an issue where a white flag warning would show during rolling start procedures
-Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.

Sound, Physics and AI:

-AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
-AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
-AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
-AI - Modified the DRS activation logic to allow DRS on all tracks
-AI - Increased pace of AI in qualifying sessions
-AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
-AI - No longer ignoring other cars at the end of race sessions
-AI - More respect for track limits during rolling start procedures
-AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
-Grip level in Practice sessions has been increased.
-All cars now have reworked gearshift volumes and reverb effects.
-Fixed a case where gearshift sounds were missing when driving with AI’s.
-GTR3 Car class - Updated physics and tire model
-Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
-Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
-P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
-H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
-Hockenheim - Tweaks to cut track detection
-Indianapolis - Tweaks to cut track detection
-Laguna Seca - Tweaks to cut track detection
-Lausitzring - Tweaks to cut track detection
-Portimao - Tweaks to cut track detection and some AI speed tweaks.
-Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
-RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
-Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
-Sonoma Sprint - Fixed a cut track warning in the final turn


-All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
-All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
-Bentley Continental GT3 - Moved the data display up in the cockpit
-BMW M235i Racing - Car no longer produces visual backfires
-BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
-Formula RaceRoom U.S. - Reduced reflectiveness of the rims
-KTM X-Bow RR - Car no longer produces visual backfires
-Spa-Francorchamps - Some optimizations to improve performance on this track.

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